﻿using Game.Assets.Scripts.Manager;
using Game.UI;
using QFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.System
{
    internal class LaunchSystem : AbstractSystem
    {
        protected override void OnInit()
        {
            //UIKit.OpenPanel<UICheeseBoard>();
        }
    }
}
